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EGX 2019 - Game Of The Show



It's been a week since the start of EGX 2019, and the excitement from the show is starting to calm down. It's an ideal time to look back and take a look at what The Split Screen's game of the show was.


While there were plenty of AAA titles, showing off the current generation's hardware. Consideration for our game of the show doesn't rely on graphics, long storytelling or famous faces. Instead, we look to find the games we had the most fun with on the show floor.


Honourable Mention


Ring Fit Adventure


Ring fit Adventure is a classic case of mental Nintendo peripheral design. When the announcement video launched, we were all intrigued, but not surprised that Nintendo wanted to get is up off the sofa and running around like madmen. Nintendo had plenty of opportunities to show off Ringfit adventure at EGX, and it was a lot of fun to play. The controls are incredibly responsive, and it certainly succeeds in giving the player a workout! If you want more ways to exercise, then really consider investing in Ring Fit Adventure.


Game Of The Show


Necronator: Dead Wrong


Necronator: Dead Wrong is why I love EGX Rezzed and the Rezzed zone at EGX. These smaller indie titles show tremendous variety, creativity and diversity in the gaming scene and Necronator: Dead Wrong for me is the accumulation of all of the above.



Necronator: Dead Wrong is a lane defence strategy in where you use different cards to summon undead minions in your quest to rule the land. Unlike other lane defence games, you can choose different paths for your minions to attack, really adding the strategy into the gameplay. The game features simple but attractive graphics, and the environments make it clear what is going on with the battle, something that can become clustered in similar games.


But the real reason I think this earns the title for game of the show is how intuitive it is to play. Without talking to a rep, I was able to start playing and understood what to do; how it all worked, without tutorials. That intuitive feel helps to immerse the player into the experience and before long, I found myself wanting to play far more than the short trial the show offered.



What makes this game even more impressive is that it has been developed in only a short few months by a small development team in Indonesia called Toge Productions. Considering that, it's already a robust experience that held it's own against anything else at the show.


Necronator: Dead Wrong is due to be released around February next year, and anyone would do well to add it to their wishlist!



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